StellarRoads: A game I'm working on...
Posted: Mon Mar 30, 2020 11:41 pm
Hi!
I'm working on a game called StellarRoads for DOS/PC Booter, and recently I have begun testing it on my PCjr. Version 0.6 works reasonably well on it so I thought this would be of interest here.
Here is the game's home page:
https://www.raphnet.net/programmation/s ... dex_en.php
There are still a few occasional slowdowns, in particular when moving very fast in dense areas, but there is room for improvement and optimization in the platform drawing code, so there is hope. But otherwise, when there is a slowdown it kind of feels like dodging bullets in slow motion, so it's almost a feature...
The game must run in "fast" memory and requires 96k or contiguous RAM above 128k. The "Tandy" version (stelltga.com) is the only PCjr-aware flavor of the game, so this is the one you should run.
The game uses the 320x200x16 video mode and supports the 3 channel sound chip. Here are a few screenshots:


Test reports, comments, suggestions are all welcomed!
I'm working on a game called StellarRoads for DOS/PC Booter, and recently I have begun testing it on my PCjr. Version 0.6 works reasonably well on it so I thought this would be of interest here.
Here is the game's home page:
https://www.raphnet.net/programmation/s ... dex_en.php
There are still a few occasional slowdowns, in particular when moving very fast in dense areas, but there is room for improvement and optimization in the platform drawing code, so there is hope. But otherwise, when there is a slowdown it kind of feels like dodging bullets in slow motion, so it's almost a feature...
The game must run in "fast" memory and requires 96k or contiguous RAM above 128k. The "Tandy" version (stelltga.com) is the only PCjr-aware flavor of the game, so this is the one you should run.
The game uses the 320x200x16 video mode and supports the 3 channel sound chip. Here are a few screenshots:


Test reports, comments, suggestions are all welcomed!