Vorticon wrote:1- I still have issues with joystick down despite proper calibration. The joystick works fine with other games. Anybody else has experienced that issue?
Unable to recreate that here, could be a quirk in how the Jr. handles the joystick -- it's using the same code for left/right as it is up/down, so that shouldn't be it... maybe when I reset the capacitor trip with joystick(1) being called second it's not fully discharging the capacitor? I'll look at the code and the Jr. tech manual and see if they want anything done differently.
Vorticon wrote:3- There is a noticeable slowdown after about 120000 points. At around 140000, the game becomes positively sluggish.
4- The power pellets stop working after about 130000, thus increasing the game difficulty exponentially. Is this planned or is it a bug?
Power pellets stop working at level 17 (the first level where the 'prize' is a key)... works for level 18, then are gone for the rest of the game -- this corresponds to how the real Pac man works.
The game also drops back to level 2's speed at level 21 onward... though I don't think that's the slowdown you're reporting. I'm not seeing that on the T1K in slow mode, so not sure what's going on with that. Could just be the extra overhead of having to process the carry flag/DX since the number is a dword.
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