Anyone know hot to get Arkanoid 2 to work on PCjr?
Anyone know hot to get Arkanoid 2 to work on PCjr?
I can get it to work with CGA grapphics and IBM sound. When I select TGA graphics and TGA or IBM sound, the screen goes black and it crashes. I have 256k.
Re: Anyone know hot to get Arkanoid 2 to work on PCjr?
If you happen to have an electronic copy, email it to me and I'll give it a shot.
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creekmore34
- Posts: 16
- Joined: Thu Mar 28, 2019 7:17 am
Re: Anyone know hot to get Arkanoid 2 to work on PCjr?
Reviving this old thread here...
I am having the same trouble, as mentioned in these old posts, with the original Arkanoid game. My Jr has a Tandy mod and a JRIDE, and the game works fine with CGA graphics selected. However, if I select Tandy graphics, the screen scrambles and the system locks up.
Has anyone else had a similar experience or come across a solution?
Arkanoid is one of my favorites, and the 16 colors really adds a lot to the game.
I am having the same trouble, as mentioned in these old posts, with the original Arkanoid game. My Jr has a Tandy mod and a JRIDE, and the game works fine with CGA graphics selected. However, if I select Tandy graphics, the screen scrambles and the system locks up.
Has anyone else had a similar experience or come across a solution?
Arkanoid is one of my favorites, and the 16 colors really adds a lot to the game.
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bagelswitch
- Posts: 51
- Joined: Wed Jun 26, 2019 7:09 am
Re: Anyone know hot to get Arkanoid 2 to work on PCjr?
This kind of failure mode generally results from code making assumptions about the memory map that aren't valid on a PCJr - it is unlikely that it can be fixed w/out access to source code. Fixing a hardware detection routine from a disassembly (or even directly in the binary) can be simple, but adjusting graphics routines more pervasively to accommodate a different memory map than the developer assumed is not.