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Re: Tandy 64 Jr. - An intro for the PCJr.

Posted: Sat Mar 10, 2018 4:38 pm
by riq
So, I couldn't figure out why one machine was faster than the other one, but I was able to make the intro run flicker-free (or at least as flicker-free as I could... sometimes a little line appears at the bottom-left) in both machines.

Changes:
* Detects if machine is PCjr A (faster one) or B (regular one).
* Detects if runs in <128Kb: aborts
* Detects if runs on NEC v20 / emulator: aborts
* Detects if machine is not PCjr: aborts
* More stable raster bar, a tiny bit faster.
* Raster-bar covers the full scroll letters (before, a line was missing).

I would appreciate if someone can test it and tell if it runs without flicker.
Thanks!

binary: https://github.com/c64scene-ar/tandy64/ ... andy64.exe
source code: https://github.com/c64scene-ar/tandy64/tree/ibm_pcjr

Re: Tandy 64 Jr. - An intro for the PCJr.

Posted: Wed Mar 14, 2018 12:04 pm
by jscrow
Works great, perfect graphics, no flicker. Awesome!

Re: Tandy 64 Jr. - An intro for the PCJr.

Posted: Thu Mar 15, 2018 6:37 am
by riq
jscrow wrote:Works great, perfect graphics, no flicker. Awesome!
Thanks for testing it! And good to know it works ok!